ABOUT VIRTUAL AND AUGMENTED REALITY (VR/AR) AND GAMIFICATION OF TRAINING IN THE POWER INDUSTRY

Authors

  • Mardenov E.M Author
  • Abdildayeva A.A Author
  • Zhukabayeva T.K. Author

DOI:

https://doi.org/10.62687/99bb9363

Abstract

Abstract. The application of innovative IT technologies remains one of the current and important challenges facing education in the digitalization of modern society. The capabilities of mobile devices have led to the emergence of technologies that have opened up new opportunities in the process of teaching and learning, namely augmented reality (AR) and gamification (Gamification).

The scientific significance is due to the application of deep, modern mathematical results and the creation of new own methods of research and analysis, as well as the development of an educational platform based on the example of one section of discipline and the use of the latest VR/AR technologies and gamification in the educational process.

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Published

03/06/2024

How to Cite

ABOUT VIRTUAL AND AUGMENTED REALITY (VR/AR) AND GAMIFICATION OF TRAINING IN THE POWER INDUSTRY. (2024). INTERNATIONAL SCIENCE REVIEWS. NATURAL SCIENCES AND TECHNOLOGIES SERIES, 2(1). https://doi.org/10.62687/99bb9363